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- Mark Thompson wrote:
- >
- > jeric@accessone.com writes:
- > >Y'know, people keep saying this, but it looks to me like meshpaint
- > >"flattens" out the geometry into a canvas mesh, and you paint on THAT.
- >
- > As has been pointed out, you can paint on a flat image or the 3D object.
- > The downside is that because LW does not support uv mapping, Meshpaint's
- > capabilities become somewhat crippled.
- >
-
- I don't quite see how the UV mapping has anything to do with the map painting in
- meshpaint. You are painting onto the object and an image map is being being created
- in respect to the "flattened" object. The paint should be in the same place in LW
- that it is in MP. Example: if you paint eyeliner onto a face in MP, the image map is
- created so that when it is cylinder mapped onto the face the eyeliner ends up where it
- should, and also the seam would end up at the back of the head, right? The only
- problem I can see is that LW has the front of the Object pointing in the Negative Z
- direction, whereas MP has it in the positive Z, I think? So the seam will end up on
- the front of the head. Workaround is to shift the image in photoshop or similar.
-
- I still would like UV mapping, it would make things that much slicker.
-
- DB
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-